class GLWidget
Constants
- NumSectors
Public Class Methods
new(parent = nil)
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Calls superclass method
# File examples/opengl/grabber/glwidget.rb, line 41 def initialize(parent = nil) super(parent) @xRot = 0 @yRot = 0 @zRot = 0 @gear1Rot = 0 @lastPos = Qt::Point.new timer = Qt::Timer.new(self) connect(timer, SIGNAL('timeout()'), self, SLOT('advanceGears()')) timer.start(20) end
Public Instance Methods
advanceGears()
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# File examples/opengl/grabber/glwidget.rb, line 158 def advanceGears @gear1Rot += 2 * 16 updateGL() end
clearColor=(color)
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# File examples/opengl/textures/glwidget.rb, line 67 def clearColor=(color) @clearColor = color updateGL() end
dispose()
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Calls superclass method
# File examples/opengl/grabber/glwidget.rb, line 58 def dispose() makeCurrent() GL.DeleteLists(@gear1, 1) GL.DeleteLists(@gear2, 1) GL.DeleteLists(@gear3, 1) super end
drawGear(gear, dx, dy, dz, angle)
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# File examples/opengl/grabber/glwidget.rb, line 248 def drawGear(gear, dx, dy, dz, angle) GL.PushMatrix GL.Translated(dx, dy, dz) GL.Rotated(angle, 0.0, 0.0, 1.0) GL.CallList(gear) GL.PopMatrix end
extrude(x1, y1, x2, y2)
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# File examples/opengl/hellogl/glwidget.rb, line 208 def extrude(x1, y1, x2, y2) qglColor(@trolltechGreen.dark(250 + (100 * x1))) GL.Vertex3d(x1, y1, +0.05) GL.Vertex3d(x2, y2, +0.05) GL.Vertex3d(x2, y2, -0.05) GL.Vertex3d(x1, y1, -0.05) end
initializeGL()
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# File examples/opengl/grabber/glwidget.rb, line 93 def initializeGL lightPos = [ 5.0, 5.0, 10.0, 1.0 ] reflectance1 = [ 0.8, 0.1, 0.0, 1.0 ] reflectance2 = [ 0.0, 0.8, 0.2, 1.0 ] reflectance3 = [ 0.2, 0.2, 1.0, 1.0 ] GL.Lightfv(GL::LIGHT0, GL::POSITION, lightPos) GL.Enable(GL::LIGHTING) GL.Enable(GL::LIGHT0) GL.Enable(GL::DEPTH_TEST) @gear1 = makeGear(reflectance1, 1.0, 4.0, 1.0, 0.7, 20) @gear2 = makeGear(reflectance2, 0.5, 2.0, 2.0, 0.7, 10) @gear3 = makeGear(reflectance3, 1.3, 2.0, 0.5, 0.7, 10) GL.Enable(GL::NORMALIZE) end
makeGear(reflectance, innerRadius, outerRadius, thickness, toothSize, toothCount)
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# File examples/opengl/grabber/glwidget.rb, line 163 def makeGear(reflectance, innerRadius, outerRadius, thickness, toothSize, toothCount) list = GL.GenLists(1) GL.NewList(list, GL::COMPILE) GL.Material(GL::FRONT, GL::AMBIENT_AND_DIFFUSE, reflectance) r0 = innerRadius r1 = outerRadius - toothSize / 2.0 r2 = outerRadius + toothSize / 2.0 delta = (2.0 * PI / toothCount) / 4.0 z = thickness / 2.0 GL.ShadeModel(GL::FLAT) for i in 0...2 sign = (i == 0) ? +1.0 : -1.0 GL.Normal3d(0.0, 0.0, sign) GL.Begin(GL::QUAD_STRIP) for j in 0..toothCount angle = 2.0 * PI * j / toothCount GL.Vertex3d(r0 * cos(angle), r0 * sin(angle), sign * z) GL.Vertex3d(r1 * cos(angle), r1 * sin(angle), sign * z) GL.Vertex3d(r0 * cos(angle), r0 * sin(angle), sign * z) GL.Vertex3d(r1 * cos(angle + 3 * delta), r1 * sin(angle + 3 * delta), sign * z) end GL.End GL.Begin(GL::QUADS) for j in 0...toothCount angle = 2.0 * PI * j / toothCount GL.Vertex3d(r1 * cos(angle), r1 * sin(angle), sign * z) GL.Vertex3d(r2 * cos(angle + delta), r2 * sin(angle + delta), sign * z) GL.Vertex3d(r2 * cos(angle + 2 * delta), r2 * sin(angle + 2 * delta), sign * z) GL.Vertex3d(r1 * cos(angle + 3 * delta), r1 * sin(angle + 3 * delta), sign * z) end GL.End end GL.Begin(GL::QUAD_STRIP) for i in 0...toothCount for j in 0...2 angle = 2.0 * PI * (i + (j / 2.0)) / toothCount s1 = r1 s2 = r2 if j == 1 s1, s2 = s2, s1 end GL.Normal3d(cos(angle), sin(angle), 0.0) GL.Vertex3d(s1 * cos(angle), s1 * sin(angle), +z) GL.Vertex3d(s1 * cos(angle), s1 * sin(angle), -z) GL.Normal3d(s2 * sin(angle + delta) - s1 * sin(angle), s1 * cos(angle) - s2 * cos(angle + delta), 0.0) GL.Vertex3d(s2 * cos(angle + delta), s2 * sin(angle + delta), +z) GL.Vertex3d(s2 * cos(angle + delta), s2 * sin(angle + delta), -z) end end GL.Vertex3d(r1, 0.0, +z) GL.Vertex3d(r1, 0.0, -z) GL.End GL.ShadeModel(GL::SMOOTH) GL.Begin(GL::QUAD_STRIP) for i in 0..toothCount angle = i * 2.0 * PI / toothCount GL.Normal3d(-cos(angle), -sin(angle), 0.0) GL.Vertex3d(r0 * cos(angle), r0 * sin(angle), +z) GL.Vertex3d(r0 * cos(angle), r0 * sin(angle), -z) end GL.End GL.EndList return list end
makeObject()
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# File examples/opengl/hellogl/glwidget.rb, line 143 def makeObject() list = GL.GenLists(1) GL.NewList(list, GL::COMPILE) GL.Begin(GL::QUADS) x1 = +0.06 y1 = -0.14 x2 = +0.14 y2 = -0.06 x3 = +0.08 y3 = +0.00 x4 = +0.30 y4 = +0.22 quad(x1, y1, x2, y2, y2, x2, y1, x1) quad(x3, y3, x4, y4, y4, x4, y3, x3) extrude(x1, y1, x2, y2) extrude(x2, y2, y2, x2) extrude(y2, x2, y1, x1) extrude(y1, x1, x1, y1) extrude(x3, y3, x4, y4) extrude(x4, y4, y4, x4) extrude(y4, x4, y3, x3) (0...NumSectors).each do |i| angle1 = (i * 2 * PI) / NumSectors x5 = 0.30 * sin(angle1) y5 = 0.30 * cos(angle1) x6 = 0.20 * sin(angle1) y6 = 0.20 * cos(angle1) angle2 = ((i + 1) * 2 * PI) / NumSectors x7 = 0.20 * sin(angle2) y7 = 0.20 * cos(angle2) x8 = 0.30 * sin(angle2) y8 = 0.30 * cos(angle2) quad(x5, y5, x6, y6, x7, y7, x8, y8) extrude(x6, y6, x7, y7) extrude(x8, y8, x5, y5) end GL.End() GL.EndList() return list end
minimumSizeHint()
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# File examples/opengl/hellogl/glwidget.rb, line 62 def minimumSizeHint() return Qt::Size.new(50, 50) end
mouseMoveEvent(event)
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# File examples/opengl/grabber/glwidget.rb, line 144 def mouseMoveEvent(event) dx = event.x - @lastPos.x dy = event.y - @lastPos.y if event.buttons & Qt::LeftButton.to_i != 0 setXRotation(@xRot + 8 * dy) setYRotation(@yRot + 8 * dx) elsif event.buttons & Qt::RightButton.to_i != 0 setXRotation(@xRot + 8 * dy) setZRotation(@zRot + 8 * dx) end @lastPos = event.pos end
mousePressEvent(event)
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# File examples/opengl/grabber/glwidget.rb, line 140 def mousePressEvent(event) @lastPos = event.pos end
mouseReleaseEvent(event)
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# File examples/opengl/textures/glwidget.rb, line 120 def mouseReleaseEvent(event) emit clicked() end
normalizeAngle(angle)
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# File examples/opengl/grabber/glwidget.rb, line 256 def normalizeAngle(angle) while angle < 0 do angle += 360 * 16 end while angle > 360 * 16 do angle -= 360 * 16 end return angle end
paintGL()
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# File examples/opengl/grabber/glwidget.rb, line 111 def paintGL() GL.Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT) GL.PushMatrix GL.Rotated(@xRot / 16.0, 1.0, 0.0, 0.0) GL.Rotated(@yRot / 16.0, 0.0, 1.0, 0.0) GL.Rotated(@zRot / 16.0, 0.0, 0.0, 1.0) drawGear(@gear1, -3.0, -2.0, 0.0, @gear1Rot / 16.0) drawGear(@gear2, +3.1, -2.0, 0.0, -2.0 * (@gear1Rot / 16.0) - 9.0) GL.Rotated(+90.0, 1.0, 0.0, 0.0) drawGear(@gear3, -3.1, -1.8, -2.2, +2.0 * (@gear1Rot / 16.0) - 2.0) GL.PopMatrix end
quad(x1, y1, x2, y2, x3, y3, x4, y4)
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# File examples/opengl/hellogl/glwidget.rb, line 194 def quad(x1, y1, x2, y2, x3, y3, x4, y4) qglColor(@trolltechGreen) GL.Vertex3d(x1, y1, -0.05) GL.Vertex3d(x2, y2, -0.05) GL.Vertex3d(x3, y3, -0.05) GL.Vertex3d(x4, y4, -0.05) GL.Vertex3d(x4, y4, +0.05) GL.Vertex3d(x3, y3, +0.05) GL.Vertex3d(x2, y2, +0.05) GL.Vertex3d(x1, y1, +0.05) end
resizeGL(width, height)
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# File examples/opengl/grabber/glwidget.rb, line 128 def resizeGL(width, height) side = [width, height].min GL.Viewport((width - side) / 2, (height - side) / 2, side, side) GL.MatrixMode(GL::PROJECTION) GL.LoadIdentity GL.Frustum(-1.0, +1.0, -1.0, 1.0, 5.0, 60.0) GL.MatrixMode(GL::MODELVIEW) GL.LoadIdentity GL.Translated(0.0, 0.0, -40.0) end
rotateBy(xAngle, yAngle, zAngle)
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# File examples/opengl/textures/glwidget.rb, line 60 def rotateBy(xAngle, yAngle, zAngle) @xRot += xAngle @yRot += yAngle @zRot += zAngle updateGL() end
setXRotation(angle)
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# File examples/opengl/grabber/glwidget.rb, line 66 def setXRotation(angle) angle = normalizeAngle(angle) if angle != @xRot @xRot = angle emit xRotationChanged(angle) updateGL() end end
setYRotation(angle)
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# File examples/opengl/grabber/glwidget.rb, line 75 def setYRotation(angle) angle = normalizeAngle(angle) if angle != @yRot @yRot = angle emit yRotationChanged(angle) updateGL() end end
setZRotation(angle)
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# File examples/opengl/grabber/glwidget.rb, line 84 def setZRotation(angle) angle = normalizeAngle(angle) if angle != @zRot @zRot = angle emit zRotationChanged(angle) updateGL() end end
sizeHint()
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# File examples/opengl/hellogl/glwidget.rb, line 66 def sizeHint() return Qt::Size.new(400, 400) end
xRotation()
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# File examples/opengl/grabber/glwidget.rb, line 54 def xRotation() return @xRot end
yRotation()
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# File examples/opengl/grabber/glwidget.rb, line 55 def yRotation() return @yRot end
zRotation()
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# File examples/opengl/grabber/glwidget.rb, line 56 def zRotation() return @zRot end