BUGS
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Boid rotation.
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Frustum.
TO DO
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Comment the code.
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More documentation.
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Save/restore params (e.g. camera position).
POSSIBLE ADDITIONS
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Make sphere output more efficient by using strips or fans.
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Boids-eye view: camera follows position of a boid. This is not hard, but I have to fix boid rotation first.
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Velocity and destination influence proportional to distance from other boids. Boids that are farther away have less influence on your velocity and destination.
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Boids that are behind you don't influence you because you can't see them.