#include <StereoTriangulation.hpp>
◆ StereoTriangulation()
| projection::StereoTriangulation::StereoTriangulation |
( |
| ) |
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inline |
◆ calcDirection()
| void projection::StereoTriangulation::calcDirection |
( |
double |
a1, |
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double |
a2 |
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) |
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inline |
◆ calcScenePoint()
| void projection::StereoTriangulation::calcScenePoint |
( |
const Eigen::Vector2d & |
p1, |
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const Eigen::Vector2d & |
p2 |
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) |
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inline |
◆ getDirection()
| Eigen::Vector3d projection::StereoTriangulation::getDirection |
( |
| ) |
const |
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inline |
◆ getError()
| double projection::StereoTriangulation::getError |
( |
| ) |
const |
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inline |
◆ getScenePoint()
| Eigen::Vector3d projection::StereoTriangulation::getScenePoint |
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const |
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inline |
◆ setTransform()
| void projection::StereoTriangulation::setTransform |
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const Eigen::Isometry3d & |
camr2caml | ) |
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inline |
◆ direction
| Eigen::Vector3d projection::StereoTriangulation::direction |
◆ error
| double projection::StereoTriangulation::error |
◆ scenePoint
| Eigen::Vector3d projection::StereoTriangulation::scenePoint |
◆ trans
| Eigen::Isometry3d projection::StereoTriangulation::trans |
◆ vl
| Eigen::Vector3d projection::StereoTriangulation::vl |
◆ vr
| Eigen::Vector3d projection::StereoTriangulation::vr |
◆ xl
| Eigen::Vector3d projection::StereoTriangulation::xl |
◆ xr
| Eigen::Vector3d projection::StereoTriangulation::xr |
The documentation for this struct was generated from the following file: