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fipa_acl
1.4
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describes the structure and operation of a state, as part of a state machine More...
#include <map>#include <vector>#include <fipa_acl/message_generator/acl_message.h>#include <fipa_acl/conversation_monitor/role.h>Go to the source code of this file.
Classes | |
| class | fipa::acl::State |
| implements a state of the StateMachine class More... | |
| class | fipa::acl::FinalState |
| class | fipa::acl::UndefinedState |
| class | fipa::acl::default_state::NotUnderstood |
| class | fipa::acl::default_state::ConversationCancelling |
| class | fipa::acl::default_state::ConversationCancelSuccess |
| class | fipa::acl::default_state::ConversationCancelFailure |
| class | fipa::acl::default_state::GeneralFailure |
Namespaces | |
| fipa | |
| Foundation of Physical Intelligent Agents. | |
| fipa::acl | |
| Agent Communication Language. | |
| fipa::acl::default_transition | |
| fipa::acl::default_state | |
Typedefs | |
| typedef std::string | fipa::acl::StateId |
describes the structure and operation of a state, as part of a state machine
Definition in file state.h.
1.8.11