vizkit3d
Macros | Typedefs
EnableGLDebugOperation.cpp File Reference
#include "EnableGLDebugOperation.hpp"
#include <osg/GL>
#include <osg/GLExtensions>
#include <osg/GL2Extensions>
#include <osg/Notify>

Macros

#define GL_STACK_OVERFLOW   0x0503
 
#define GL_STACK_UNDERFLOW   0x0504
 
#define GL_DEBUG_OUTPUT_SYNCHRONOUS   0x8242
 
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH   0x8243
 
#define GL_DEBUG_CALLBACK_FUNCTION   0x8244
 
#define GL_DEBUG_CALLBACK_USER_PARAM   0x8245
 
#define GL_DEBUG_SOURCE_API   0x8246
 
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM   0x8247
 
#define GL_DEBUG_SOURCE_SHADER_COMPILER   0x8248
 
#define GL_DEBUG_SOURCE_THIRD_PARTY   0x8249
 
#define GL_DEBUG_SOURCE_APPLICATION   0x824A
 
#define GL_DEBUG_SOURCE_OTHER   0x824B
 
#define GL_DEBUG_TYPE_ERROR   0x824C
 
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR   0x824D
 
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR   0x824E
 
#define GL_DEBUG_TYPE_PORTABILITY   0x824F
 
#define GL_DEBUG_TYPE_PERFORMANCE   0x8250
 
#define GL_DEBUG_TYPE_OTHER   0x8251
 
#define GL_MAX_DEBUG_MESSAGE_LENGTH   0x9143
 
#define GL_MAX_DEBUG_LOGGED_MESSAGES   0x9144
 
#define GL_DEBUG_LOGGED_MESSAGES   0x9145
 
#define GL_DEBUG_SEVERITY_HIGH   0x9146
 
#define GL_DEBUG_SEVERITY_MEDIUM   0x9147
 
#define GL_DEBUG_SEVERITY_LOW   0x9148
 
#define GL_DEBUG_TYPE_MARKER   0x8268
 
#define GL_DEBUG_TYPE_PUSH_GROUP   0x8269
 
#define GL_DEBUG_TYPE_POP_GROUP   0x826A
 
#define GL_DEBUG_SEVERITY_NOTIFICATION   0x826B
 
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH   0x826C
 
#define GL_DEBUG_GROUP_STACK_DEPTH   0x826D
 
#define GL_BUFFER   0x82E0
 
#define GL_SHADER   0x82E1
 
#define GL_PROGRAM   0x82E2
 
#define GL_QUERY   0x82E3
 
#define GL_PROGRAM_PIPELINE   0x82E4
 
#define GL_SAMPLER   0x82E6
 
#define GL_DISPLAY_LIST   0x82E7
 
#define GL_MAX_LABEL_LENGTH   0x82E8
 
#define GL_DEBUG_OUTPUT   0x92E0
 
#define GL_CONTEXT_FLAG_DEBUG_BIT   0x00000002
 

Typedefs

typedef void(GL_APIENTRY * GLDEBUGPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
 
typedef void(GL_APIENTRY * GLDebugMessageControlPROC) (GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean)
 
typedef void(GL_APIENTRY * GLDebugMessageCallbackPROC) (GLDEBUGPROC, const void *)
 

Macro Definition Documentation

#define GL_BUFFER   0x82E0
#define GL_CONTEXT_FLAG_DEBUG_BIT   0x00000002
#define GL_DEBUG_CALLBACK_FUNCTION   0x8244
#define GL_DEBUG_CALLBACK_USER_PARAM   0x8245
#define GL_DEBUG_GROUP_STACK_DEPTH   0x826D
#define GL_DEBUG_LOGGED_MESSAGES   0x9145
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH   0x8243
#define GL_DEBUG_OUTPUT   0x92E0
#define GL_DEBUG_OUTPUT_SYNCHRONOUS   0x8242
#define GL_DEBUG_SEVERITY_HIGH   0x9146
#define GL_DEBUG_SEVERITY_LOW   0x9148
#define GL_DEBUG_SEVERITY_MEDIUM   0x9147
#define GL_DEBUG_SEVERITY_NOTIFICATION   0x826B
#define GL_DEBUG_SOURCE_API   0x8246
#define GL_DEBUG_SOURCE_APPLICATION   0x824A
#define GL_DEBUG_SOURCE_OTHER   0x824B
#define GL_DEBUG_SOURCE_SHADER_COMPILER   0x8248
#define GL_DEBUG_SOURCE_THIRD_PARTY   0x8249
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM   0x8247
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR   0x824D
#define GL_DEBUG_TYPE_ERROR   0x824C
#define GL_DEBUG_TYPE_MARKER   0x8268
#define GL_DEBUG_TYPE_OTHER   0x8251
#define GL_DEBUG_TYPE_PERFORMANCE   0x8250
#define GL_DEBUG_TYPE_POP_GROUP   0x826A
#define GL_DEBUG_TYPE_PORTABILITY   0x824F
#define GL_DEBUG_TYPE_PUSH_GROUP   0x8269
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR   0x824E
#define GL_DISPLAY_LIST   0x82E7
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH   0x826C
#define GL_MAX_DEBUG_LOGGED_MESSAGES   0x9144
#define GL_MAX_DEBUG_MESSAGE_LENGTH   0x9143
#define GL_MAX_LABEL_LENGTH   0x82E8
#define GL_PROGRAM   0x82E2
#define GL_PROGRAM_PIPELINE   0x82E4
#define GL_QUERY   0x82E3
#define GL_SAMPLER   0x82E6
#define GL_SHADER   0x82E1
#define GL_STACK_OVERFLOW   0x0503
#define GL_STACK_UNDERFLOW   0x0504

Typedef Documentation

typedef void(GL_APIENTRY * GLDebugMessageCallbackPROC) (GLDEBUGPROC, const void *)
typedef void(GL_APIENTRY * GLDebugMessageControlPROC) (GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean)
typedef void(GL_APIENTRY * GLDEBUGPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)