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src
TextureBox.hpp
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#ifndef __VIZKIT_TEXTUREBOX_HPP__
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#define __VIZKIT_TEXTUREBOX_HPP__
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#include <osg/Geode>
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#include <osg/Geometry>
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namespace
vizkit3d
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{
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class
TextureBox
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{
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public
:
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static ::osg::Node*
create
(
float
px,
float
py,
float
pz,
float
sx,
float
sy, std::string filename=
"scene.png"
);
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};
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}
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#endif
vizkit3d::TextureBox
Definition:
TextureBox.hpp:9
vizkit3d::TextureBox::create
::osg::Node * create(float px, float py, float pz, float sx, float sy, std::string filename="scene.png")
Definition:
TextureBox.cpp:12
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