|
vizkit3d
|
#include <Vizkit3DPlugin.hpp>
Public Member Functions | |
| virtual | ~VizPluginAddType () |
Protected Member Functions | |
| virtual void | updateDataIntern (const T &data)=0 |
Friends | |
| template<typename Type > | |
| class | Vizkit3DPlugin |
Convenience template that adds type-specific handling to VizPluginBase
Use this if you want a single visualization plugin to support multiple types at the same time:
class MyVisualizer : public VizPlugin<FirstType>, , public VizPluginAddType<SecondType> { void updateDataIntern(FirstType const&); void updateDataIntern(SecondType const&); }
|
inlinevirtual |
|
protectedpure virtual |
overide this method and set your internal state such that the next call to updateMainNode will reflect that update.
| data | data to be updated |
1.8.13