#include <ConnexionPlugin.h>
◆ ConnexionPlugin()
| vizkit3d::ConnexionPlugin::ConnexionPlugin |
( |
| ) |
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◆ ~ConnexionPlugin()
| vizkit3d::ConnexionPlugin::~ConnexionPlugin |
( |
| ) |
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◆ getInverseMatrix()
| virtual osg::Matrixd vizkit3d::ConnexionPlugin::getInverseMatrix |
( |
| ) |
const |
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inlinevirtual |
Needed functions for osgGA::MatrixManipulator
◆ getMatrix()
| virtual osg::Matrixd vizkit3d::ConnexionPlugin::getMatrix |
( |
| ) |
const |
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inlinevirtual |
Needed functions for osgGA::MatrixManipulator
◆ handle()
| bool vizkit3d::ConnexionPlugin::handle |
( |
const osgGA::GUIEventAdapter & |
ea, |
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osgGA::GUIActionAdapter & |
us |
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) |
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virtual |
Needed functions for osgGA::MatrixManipulator Do Nothing, otherwise the screen would be resettet, but if needed in future here could be an addtional mouse handler registered
◆ handleMouse
| void vizkit3d::ConnexionPlugin::handleMouse |
( |
| ) |
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slot |
In this method is the real handling for the mouse values this method need to called periodicly, this is normally done via an QT-Timer which is initialized in the init() function
◆ init()
| bool vizkit3d::ConnexionPlugin::init |
( |
osgGA::MatrixManipulator * |
manipulator | ) |
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◆ setByInverseMatrix()
| virtual void vizkit3d::ConnexionPlugin::setByInverseMatrix |
( |
const osg::Matrixd & |
matrix | ) |
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inlinevirtual |
Needed functions for osgGA::MatrixManipulator
◆ setByMatrix()
| virtual void vizkit3d::ConnexionPlugin::setByMatrix |
( |
const osg::Matrixd & |
matrix | ) |
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inlinevirtual |
Needed functions for osgGA::MatrixManipulator
◆ manipulator
| osg::ref_ptr<osgGA::MatrixManipulator> vizkit3d::ConnexionPlugin::manipulator |
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protected |
◆ matrix
| osg::Matrixd vizkit3d::ConnexionPlugin::matrix |
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protected |
◆ timer
| QTimer vizkit3d::ConnexionPlugin::timer |
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protected |
The documentation for this class was generated from the following files: