vizkit3d
Macros | Typedefs
EnableGLDebugOperation.cpp File Reference
#include "EnableGLDebugOperation.hpp"
#include <osg/GL>
#include <osg/GLExtensions>
#include <osg/GL2Extensions>
#include <osg/Notify>

Macros

#define GL_STACK_OVERFLOW   0x0503
 
#define GL_STACK_UNDERFLOW   0x0504
 
#define GL_DEBUG_OUTPUT_SYNCHRONOUS   0x8242
 
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH   0x8243
 
#define GL_DEBUG_CALLBACK_FUNCTION   0x8244
 
#define GL_DEBUG_CALLBACK_USER_PARAM   0x8245
 
#define GL_DEBUG_SOURCE_API   0x8246
 
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM   0x8247
 
#define GL_DEBUG_SOURCE_SHADER_COMPILER   0x8248
 
#define GL_DEBUG_SOURCE_THIRD_PARTY   0x8249
 
#define GL_DEBUG_SOURCE_APPLICATION   0x824A
 
#define GL_DEBUG_SOURCE_OTHER   0x824B
 
#define GL_DEBUG_TYPE_ERROR   0x824C
 
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR   0x824D
 
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR   0x824E
 
#define GL_DEBUG_TYPE_PORTABILITY   0x824F
 
#define GL_DEBUG_TYPE_PERFORMANCE   0x8250
 
#define GL_DEBUG_TYPE_OTHER   0x8251
 
#define GL_MAX_DEBUG_MESSAGE_LENGTH   0x9143
 
#define GL_MAX_DEBUG_LOGGED_MESSAGES   0x9144
 
#define GL_DEBUG_LOGGED_MESSAGES   0x9145
 
#define GL_DEBUG_SEVERITY_HIGH   0x9146
 
#define GL_DEBUG_SEVERITY_MEDIUM   0x9147
 
#define GL_DEBUG_SEVERITY_LOW   0x9148
 
#define GL_DEBUG_TYPE_MARKER   0x8268
 
#define GL_DEBUG_TYPE_PUSH_GROUP   0x8269
 
#define GL_DEBUG_TYPE_POP_GROUP   0x826A
 
#define GL_DEBUG_SEVERITY_NOTIFICATION   0x826B
 
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH   0x826C
 
#define GL_DEBUG_GROUP_STACK_DEPTH   0x826D
 
#define GL_BUFFER   0x82E0
 
#define GL_SHADER   0x82E1
 
#define GL_PROGRAM   0x82E2
 
#define GL_QUERY   0x82E3
 
#define GL_PROGRAM_PIPELINE   0x82E4
 
#define GL_SAMPLER   0x82E6
 
#define GL_DISPLAY_LIST   0x82E7
 
#define GL_MAX_LABEL_LENGTH   0x82E8
 
#define GL_DEBUG_OUTPUT   0x92E0
 
#define GL_CONTEXT_FLAG_DEBUG_BIT   0x00000002
 

Typedefs

typedef void(GL_APIENTRY * GLDEBUGPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
 
typedef void(GL_APIENTRY * GLDebugMessageControlPROC) (GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean)
 
typedef void(GL_APIENTRY * GLDebugMessageCallbackPROC) (GLDEBUGPROC, const void *)
 

Macro Definition Documentation

◆ GL_BUFFER

#define GL_BUFFER   0x82E0

◆ GL_CONTEXT_FLAG_DEBUG_BIT

#define GL_CONTEXT_FLAG_DEBUG_BIT   0x00000002

◆ GL_DEBUG_CALLBACK_FUNCTION

#define GL_DEBUG_CALLBACK_FUNCTION   0x8244

◆ GL_DEBUG_CALLBACK_USER_PARAM

#define GL_DEBUG_CALLBACK_USER_PARAM   0x8245

◆ GL_DEBUG_GROUP_STACK_DEPTH

#define GL_DEBUG_GROUP_STACK_DEPTH   0x826D

◆ GL_DEBUG_LOGGED_MESSAGES

#define GL_DEBUG_LOGGED_MESSAGES   0x9145

◆ GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH

#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH   0x8243

◆ GL_DEBUG_OUTPUT

#define GL_DEBUG_OUTPUT   0x92E0

◆ GL_DEBUG_OUTPUT_SYNCHRONOUS

#define GL_DEBUG_OUTPUT_SYNCHRONOUS   0x8242

◆ GL_DEBUG_SEVERITY_HIGH

#define GL_DEBUG_SEVERITY_HIGH   0x9146

◆ GL_DEBUG_SEVERITY_LOW

#define GL_DEBUG_SEVERITY_LOW   0x9148

◆ GL_DEBUG_SEVERITY_MEDIUM

#define GL_DEBUG_SEVERITY_MEDIUM   0x9147

◆ GL_DEBUG_SEVERITY_NOTIFICATION

#define GL_DEBUG_SEVERITY_NOTIFICATION   0x826B

◆ GL_DEBUG_SOURCE_API

#define GL_DEBUG_SOURCE_API   0x8246

◆ GL_DEBUG_SOURCE_APPLICATION

#define GL_DEBUG_SOURCE_APPLICATION   0x824A

◆ GL_DEBUG_SOURCE_OTHER

#define GL_DEBUG_SOURCE_OTHER   0x824B

◆ GL_DEBUG_SOURCE_SHADER_COMPILER

#define GL_DEBUG_SOURCE_SHADER_COMPILER   0x8248

◆ GL_DEBUG_SOURCE_THIRD_PARTY

#define GL_DEBUG_SOURCE_THIRD_PARTY   0x8249

◆ GL_DEBUG_SOURCE_WINDOW_SYSTEM

#define GL_DEBUG_SOURCE_WINDOW_SYSTEM   0x8247

◆ GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR

#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR   0x824D

◆ GL_DEBUG_TYPE_ERROR

#define GL_DEBUG_TYPE_ERROR   0x824C

◆ GL_DEBUG_TYPE_MARKER

#define GL_DEBUG_TYPE_MARKER   0x8268

◆ GL_DEBUG_TYPE_OTHER

#define GL_DEBUG_TYPE_OTHER   0x8251

◆ GL_DEBUG_TYPE_PERFORMANCE

#define GL_DEBUG_TYPE_PERFORMANCE   0x8250

◆ GL_DEBUG_TYPE_POP_GROUP

#define GL_DEBUG_TYPE_POP_GROUP   0x826A

◆ GL_DEBUG_TYPE_PORTABILITY

#define GL_DEBUG_TYPE_PORTABILITY   0x824F

◆ GL_DEBUG_TYPE_PUSH_GROUP

#define GL_DEBUG_TYPE_PUSH_GROUP   0x8269

◆ GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR

#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR   0x824E

◆ GL_DISPLAY_LIST

#define GL_DISPLAY_LIST   0x82E7

◆ GL_MAX_DEBUG_GROUP_STACK_DEPTH

#define GL_MAX_DEBUG_GROUP_STACK_DEPTH   0x826C

◆ GL_MAX_DEBUG_LOGGED_MESSAGES

#define GL_MAX_DEBUG_LOGGED_MESSAGES   0x9144

◆ GL_MAX_DEBUG_MESSAGE_LENGTH

#define GL_MAX_DEBUG_MESSAGE_LENGTH   0x9143

◆ GL_MAX_LABEL_LENGTH

#define GL_MAX_LABEL_LENGTH   0x82E8

◆ GL_PROGRAM

#define GL_PROGRAM   0x82E2

◆ GL_PROGRAM_PIPELINE

#define GL_PROGRAM_PIPELINE   0x82E4

◆ GL_QUERY

#define GL_QUERY   0x82E3

◆ GL_SAMPLER

#define GL_SAMPLER   0x82E6

◆ GL_SHADER

#define GL_SHADER   0x82E1

◆ GL_STACK_OVERFLOW

#define GL_STACK_OVERFLOW   0x0503

◆ GL_STACK_UNDERFLOW

#define GL_STACK_UNDERFLOW   0x0504

Typedef Documentation

◆ GLDebugMessageCallbackPROC

typedef void(GL_APIENTRY * GLDebugMessageCallbackPROC) (GLDEBUGPROC, const void *)

◆ GLDebugMessageControlPROC

typedef void(GL_APIENTRY * GLDebugMessageControlPROC) (GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean)

◆ GLDEBUGPROC

typedef void(GL_APIENTRY * GLDEBUGPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)