1 #ifndef VIZKIT3D_ENABLE_OSGDEBUG_OPERATION_HPP 2 #define VIZKIT3D_ENABLE_OSGDEBUG_OPERATION_HPP 10 #include <osgViewer/ViewerEventHandlers> 20 :
osg::GraphicsOperation(
"EnableGLDebugOperation", false) {
23 OpenThreads::ScopedLock<OpenThreads::Mutex> lock(
_mutex);
24 int context_id = gc->getState()->getContextID();
EnableGLDebugOperation()
Definition: EnableGLDebugOperation.hpp:19
void enableGLDebugExtension(int contextid)
Definition: EnableGLDebugOperation.cpp:90
Definition: EnableGLDebugOperation.hpp:16
Definition: AxesNode.cpp:12
virtual void operator()(osg::GraphicsContext *gc)
Definition: EnableGLDebugOperation.hpp:22
OpenThreads::Mutex _mutex
Definition: EnableGLDebugOperation.hpp:27