4 #include "base/samples/RigidBodyState.hpp"
Definition: vispTypes.hpp:19
float slope_at_zero
Definition: vispTypes.hpp:40
Definition: vispTypes.hpp:83
float gain_at_zero
Definition: vispTypes.hpp:38
float z
Definition: vispTypes.hpp:30
architecture_t
Definition: vispTypes.hpp:19
Definition: vispTypes.hpp:19
double residual
Definition: vispTypes.hpp:55
Definition: vispTypes.hpp:26
float pitch
Definition: vispTypes.hpp:32
float yaw
Definition: vispTypes.hpp:33
base::Vector3d linear_min
Definition: vispTypes.hpp:74
float x
Definition: vispTypes.hpp:28
architecture_t mode
Definition: vispTypes.hpp:23
Definition: vispTypes.hpp:70
base::Time timestamp
Definition: vispTypes.hpp:58
base::Vector3d angular_max
Definition: vispTypes.hpp:73
base::Vector3d linear_max
Definition: vispTypes.hpp:72
Definition: vispTypes.hpp:36
double width
Definition: vispTypes.hpp:86
std::string identifier
Definition: vispTypes.hpp:85
base::samples::RigidBodyState current_pose
Definition: vispTypes.hpp:57
double height
Definition: vispTypes.hpp:87
double error
Definition: vispTypes.hpp:54
base::samples::RigidBodyState desired_pose
Definition: vispTypes.hpp:56
base::Vector3d angular_min
Definition: vispTypes.hpp:75
float gain_at_infinity
Definition: vispTypes.hpp:39
float y
Definition: vispTypes.hpp:29
Definition: vispTypes.hpp:21
float roll
Definition: vispTypes.hpp:31
Definition: vispTypes.hpp:52
Definition: vispTypes.hpp:19