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auv_control
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The task context provides and requires services. It uses an ExecutionEngine to perform its functions. Essential interfaces are operations, data flow ports and properties. These interfaces have been defined using the oroGen specification. In order to modify the interfaces you should (re)use oroGen and rely on the associated workflow. More...
#include <MotionCommand2DConverter.hpp>
Public Member Functions | |
| MotionCommand2DConverter (std::string const &name="auv_control::MotionCommand2DConverter") | |
| MotionCommand2DConverter (std::string const &name, RTT::ExecutionEngine *engine) | |
| ~MotionCommand2DConverter () | |
| void | updateHook () |
| The following lines are template definitions for the various state machine. More... | |
Friends | |
| class | MotionCommand2DConverterBase |
The task context provides and requires services. It uses an ExecutionEngine to perform its functions. Essential interfaces are operations, data flow ports and properties. These interfaces have been defined using the oroGen specification. In order to modify the interfaces you should (re)use oroGen and rely on the associated workflow.
The name of a TaskContext is primarily defined via:
deployment 'deployment_name'
task('custom_task_name','auv_control::MotionCommand2DConverter')
end
It can be dynamically adapted when the deployment is called with a prefix argument.
| MotionCommand2DConverter::MotionCommand2DConverter | ( | std::string const & | name = "auv_control::MotionCommand2DConverter" | ) |
TaskContext constructor for MotionCommand2DConverter
| name | Name of the task. This name needs to be unique to make it identifiable via nameservices. |
| MotionCommand2DConverter::MotionCommand2DConverter | ( | std::string const & | name, |
| RTT::ExecutionEngine * | engine | ||
| ) |
TaskContext constructor for MotionCommand2DConverter
| name | Name of the task. This name needs to be unique to make it identifiable for nameservices. |
| engine | The RTT Execution engine to be used for this task, which serialises the execution of all commands, programs, state machines and incoming events for a task. |
| MotionCommand2DConverter::~MotionCommand2DConverter | ( | ) |
Default deconstructor of MotionCommand2DConverter
| void MotionCommand2DConverter::updateHook | ( | ) |
The following lines are template definitions for the various state machine.
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friend |
1.8.11