3 #ifndef AUV_CONTROL_COMMANDINJECTION_TASK_HPP 4 #define AUV_CONTROL_COMMANDINJECTION_TASK_HPP 6 #include "auv_control/CommandInjectionBase.hpp" 7 #include <base/Time.hpp> bool calcOutput(const LinearAngular6DCommandStatus &merged_command)
Definition: CommandInjection.cpp:21
void stopHook()
Definition: CommandInjection.cpp:88
bool receiveCommandInjection(base::LinearAngular6DCommand &cmd_injection)
Definition: CommandInjection.cpp:46
Definition: 6dControl.hpp:12
bool configureHook()
The following lines are template definitions for the various state machine.
Definition: CommandInjection.cpp:65
void cleanupHook()
Definition: CommandInjection.cpp:92
CommandInjection(std::string const &name="auv_control::CommandInjection")
Definition: CommandInjection.cpp:7
void errorHook()
Definition: CommandInjection.cpp:84
~CommandInjection()
Definition: CommandInjection.cpp:17
void updateHook()
Definition: CommandInjection.cpp:80
friend class CommandInjectionBase
Definition: CommandInjection.hpp:27
bool startHook()
Definition: CommandInjection.cpp:74
The task context provides and requires services. It uses an ExecutionEngine to perform its functions...
Definition: CommandInjection.hpp:25
base::Time newest_injection_sample
Definition: CommandInjection.hpp:29